Behind the Pixels

Six years ago, we started MindCore Intel because we noticed something missing in game development. Studios were getting caught up in trendy tech while forgetting what actually makes games memorable—the human connection.

How We Got Here

Back in 2019, I was working with a team on what should have been a breakthrough mobile RPG. The concept was solid, the mechanics worked, but something felt off. Players would download, play for maybe ten minutes, then delete.

That's when we realized the graphics looked technically perfect but emotionally empty. Every character animation felt like it came from the same template. Every environment, while detailed, lacked personality.

We decided to rebuild from scratch, focusing on what we call "emotional graphics"—visuals that make players actually care about what happens next.

The game eventually hit 2.3 million downloads and maintains a 4.7-star rating. More importantly, players started sharing stories about the characters as if they were real people they knew.

Game development workspace showing character design sketches and animation frames

Who We Are

We're a small team because we believe better games come from deeper collaboration. When everyone knows each project inside and out, magic happens in unexpected places.

Astrid Holmberg headshot

Astrid Holmberg

Lead Technical Director

Astrid spent eight years at major studios before joining us in early 2021. She has this uncanny ability to spot technical problems three weeks before they become disasters. Her background in both 2D and 3D animation means she understands how different visual styles affect player psychology. She's also the reason our render times dropped by 40% last year.

Liora Blackwood headshot

Liora Blackwood

Senior Animation Specialist

Liora joined us in 2022 after working on award-winning indie titles across Europe. She specializes in character movement that feels natural rather than flashy. Her work on micro-expressions and idle animations has helped several clients increase player engagement by 25-30%. She's also our go-to person for complex particle effects that don't tank frame rates.

Our Development Philosophy

Every project follows the same three-stage approach, but each implementation looks completely different depending on your game's specific needs and target audience.

1

Player Psychology Analysis

We analyze your target players' emotional responses to different visual styles. This involves studying successful games in your genre and identifying what visual elements create lasting engagement rather than quick dopamine hits.

2

Iterative Visual Prototyping

Instead of creating final assets immediately, we build multiple visual prototypes and test them with small player groups. This helps us identify which graphics choices actually improve gameplay rather than just looking impressive in screenshots.

3

Performance-Optimized Implementation

We build final assets with your technical constraints in mind from day one. This means considering memory limitations, target frame rates, and device capabilities throughout the creation process rather than optimizing afterward.

Animation development process showing multiple character expression variations and movement studies

What Drives Our Work

These aren't mission statement buzzwords. They're practical decisions we make every day when choosing between different approaches.

Performance First

Beautiful graphics that cause frame drops or long loading times aren't actually beautiful. We design every asset with your technical limitations as creative constraints, not afterthoughts. Your players' experience matters more than our portfolio pieces.

Emotional Clarity

Every visual element should communicate something specific to the player. We avoid adding details that look impressive but don't serve your game's core experience. Less clutter means more impact where it counts.

Iterative Improvement

The first version is never the final version. We build testing and revision cycles into every project timeline because the best visual solutions often emerge through experimentation rather than initial planning.

Platform Awareness

A mobile game needs different visual approaches than a console title. We consider your target platforms' strengths and limitations from the concept stage, creating graphics that work with the technology rather than against it.

Ready to Start Something Great?

Whether you're planning your first game or your fifteenth, every project benefits from fresh perspective on visual storytelling. Let's discuss what makes your game unique and how graphics can support that vision.